Looking into past examples of interactive installations I came across this piece that explores the same theme. It also have the same technical components in that it uses narrative and interactivity to express its themes. Details of the project can be found here: [button url=”http://www.medienkunstnetz.de/works/the-narrative-landscape/” align=”center” color=”black” width=”half” ]Jeffrey Shaw – The Narrative Landscape[/button]Read More
As a starting point I’ve been looking at some of the spaces in derry that have been developed as part of the urban re-generation and city of culture year. I’d been thinking it might be interesting to find some unused spaces in the city and tell their story in a virtual context. Interested in how...Read More
[divider_line /] I have been researching interactive installations and would like to design an environment or environments that use local source material and narrative. At this point the project is largely conceptual and will be narrowed down to a more concise theme after extensive research and my personal thinking becomes clearer. What is it? [list...Read More
[button url=”https://www.bigmeaningsmall.com/pdf/niall%20-%20Major%20Design%20Proposal.pdf” align=”center” color=”black” width=”half” ]pdf format[/button] [divider_line /] [highlight type=”one”]***This is an initial proposal. The project aims and design ambitions will evolve in the first few weeks***[/highlight] [divider_blank /] Project Title (working title) Interactive Motion Controlled Virtual Environment (technical working title) [divider_line /] Project Category: Describe the nature of the type of work you...Read More
The idea of the project was to combine the virtual game world with physical 3D printing. Here are some shots of the actual models exported from Unity and 3D printed. A few little breakages and parts that didn’t work but overall i’m pretty pleased with them and have a better understanding of what geometry and...Read More
This is the end result. It was a lot of fun to put it together and easy to get lost in it. Like anything, your left with the i should just tweak one more thing feeling or maybe i should move that object slightly. In such a short time frame its not too bad though....Read More
Heres the final game engine main scene. A lot went in to this in a very short time (1 week on the unity end) so its not particularly well optimised but as its a desktop build and with current processing power it will pretty much run on any system with a few frame rate issues...Read More
Full design sheets and finished bear model ready for unity. This is the only model that was textured in 3ds max. Everything else was unwrapped in max and imported to Unity as FBX files. The texturing was then completed in photoshop and saving the files directly into Unity’s asset folder. Same process as texturing with...Read More
[list style=”orb” color=”black”] Press the button below to view the creature garden prototype web build. [/list] [button url=”http://www.niallsdroppinscience.com/3d/cgardenproto1/cgarden3Dweb.html” align=”center” color=”black” width=”threequarter” ]creature garden prototype web build —– PRESS HERE[/button] Below is an animation test using the ‘megafiers’ morph plugin for unity. The basic premise of the test was to find a simple way to animate...Read More