By

niallator
Skeleton tracking was an aim of the project. I had been using the pre 2013 version of zigfu and was attempting to use it throughout. Mainly as i had it installed before it was updated and became pay for to remove the water mark. In the previous version its easy to do skeleton tracking but...
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Forgot to post this earlier. The walls are based on the walls from brooke park. I had a bit of decision making regarding the diffuse texturing. There was a point where everything was going to have a painted effect but with normal and specular. In the end the i thought it just looks better in...
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I had been really struggling to name the project and as it went on it was becoming a bit of an issue as it needs a central theme to hold it together. The moon grew on me so much it ended up as the title character. Its set at night time and has a magical...
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You might have noticed the large moon in the background. Theres wasn’t much rhyme or reason to it. I just wanted a big moon and didn’t want to use a skybox. I’m not really a big fan of how a basic skybox looks. It does the job but in this day and age it really...
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The water feature ended up as a fountain that the frogs will sit inside. I tried to find some source material for this aspect. My family are from the brooke park area and i remember it had what seemed like a huge round fountain. I was eight at the time so it may have been...
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The gatehouse uses a diffuse, specular, normal and also an illumination map for the windows. It turned out well and has a nice warm feel to it with the window glow and orange tinge.
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The gate house is based on the gate house at brooke park. Its the logically starting point for a park and the environment needs a structure amongst the trees and park elements. Its also an extension of the warden character and gives him a location/background. On a side note i don’t think i’ve ever modelled...
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The idea for the frogs comes from the frog chorus and creating interactive models that add some interesting sounds to the piece. I’ve been looking to use some fluid dynamics in a scene for some time too and having nice water effects just adds a lot to any environment. This uses the free fluvio system....
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There is still a bit to do on the texture side. This is based on ‘the walking dead’ game style but its not really working on this model. The lines will likely be removed when it comes time to start on the animation. All in all the final model closely resembles the spec in the...
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The trees are to be used multiple times in each scene. The models are simple but intended to allow for variation in the game engine as they will be used to propagate the scenes and plug holes in the environment.
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