So, as it turns out there is a script available for unity to export a .stl format but from the editor as opposed to when the game is running. I’ve tested it and it works fine. It proves the concept and i’ve had to update my process model. No more cloud…..Wonder if it could be...Read More
It was suggested for a demo scene or animation i have the creatures going in to a machine as 2D and popping out as 3D and use some info graphics to describe the process. The next stage is to start drawing some concepts and storyboards to work out the details and clear my thinking about...Read More
Some stills from megafiers. They make pretty essential morph tools and more for unity but they have fantastic demos to show them off too. [three_columns ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″ height=”240″ alt=”” url=”https://www.bigmeaningsmall.com/wp-content/uploads/2012/10/mega-shapes-1.jpg” ] [/three_columns] [three_columns ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″ height=”240″ alt=”” url=”https://www.bigmeaningsmall.com/wp-content/uploads/2012/10/mega-shapes-1a.jpg” ] [/three_columns] [three_columns_last ] [imageeffect type=”shadowreflection” align=”aligncenter” lightbox=”yes” width=”320″...Read More
This is little app i developed as an idea how to present a 3D character interactively. Nothing special.I was thinking if i deliver the thing as an app then i’d need to get around to making the user be able to look about the character. The good thing about this though is it should work...Read More
Derry was lucky enough to have a ‘Fab Lab’ open recently which meant i was able to go along and gather some information and tips about the 3D printing process. [button url=”http://fab.cba.mit.edu/” align=”center” color=”black” width=”threequarter” ]Fab Lab M.I.T.[/button] Was able to get quite an in-depth tour and get answers to some queries i had. Really...Read More
Started another minor character idea in 3ds max. Similar to the seed character its a prototype which might work its way into the final composition. Started with the simplest idea and ended up expanding quite a bit as demonstrated from the template i was working on. [videoembed type=”vimeo” ratio=”sixteen_by_nine” align=”aligncenter” width=”768″ url=”https://vimeo.com/52260070″ shadow=”yes” id=”video-3″]Read More
Just a side note on some of the technical problems with customising 3D models in a game engine. The main problem is, if you were to have a skinned model/biped and you make changes in the engine, to the bones for example…think ‘big head mode cheats in the ninties’. The animation will generally snap everything...Read More
When you consider how many avatar creation systems exist from 2d to 3d and then look at where the tech is currently it would be a novel concept to print an avatar. We’re at the point where you have a basic version of mudbox on your phone and a completely intuitive creature creator with spore....Read More
Got myself into some science and technology journals. Basically wanting to find out if there is any research into 3D printing from game engines or any related research. The basic theory at this point is: your game or character creator export as obj to a cloud solution server side conversion from .obj to .stl binary...Read More
After a critique the idea of 3D printing was suggested so i began directing some research into the area. Its something that seems to be rapidly expanding and with that we can wonder if there will be a tipping point where it becomes a ubiquitous process for the home consumer. Bearing in mind that i’m...Read More